audioManager manages all of the audio. howler.js 2.2.1. audioManager uses hower.js as a base and builds off of it to automatically interact with the rest of the engine,
An audio entity created with:
sets the global maximum volume
Parameter | Type | Description |
---|---|---|
volume | Number | the global maximum value between 0-1 (1 being the loudest). |
get an audio entity
Parameter | Type | Description |
---|---|---|
name | String | name of the audio entity |
deletes an audio entity
Parameter | Type | Description |
---|---|---|
name | String | name of the audio entity |